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locations too remote

The locations I get are almost invariably out in the middle of nowhere. I explore for an hour in one location and still find absolutely no clues as to where I am. This game would be a lot more fun if the locations chosen were not so ridiculously remote.

Rose Report inappropriate content

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  • Hi Rose

    Thank you for taking the time to play the beta and for giving us your feedback!
    This is one of the areas that we're working hardest to improve, to generate more interesting and fun locations. Hopefully this issue will be much smaller in the near future when we've implemented a few of the things that we're working on.

    Thank you again for playing and don't hesitate to contact us again if you have any more feedback!
    Kind regards
    Anton

    Anton
  • Hi,

    my experience is that this has gotten a lot worse over the last few weeks. While half a year ago you were just as likely to end up in a town than somewhere else, the last (roughly) 200 locations I got were somewhere on a field or a street up in the north with nothing around, or some panorama photo without ability to move (these got a lot more frequent).

    I don't know exactly how the algorithm works to determine the location and how complicated it may become without causing performance issues. If anything were possible, maybe some of these ideas could help to improve it:

    • Weighted by street instead of area, e.g. each (meter of) street is equally likely to be chosen, instead of each square meter of land on the earth (again, I don't know how it currently works).
    • Or: After choosing a random location, discard it and choose a new one, if there are less than 10 intersections within a radius of 200 meters. Those are just some numbers I made up, but this might effectively cancel out photospheres (no where to go means no intersections around) and avoid locations that are too remote. Having few intersections (and therefore also few other landmarks) but only a straight long street makes it difficult to guess the exact location.
    • Save locations that other users got good guesses on (e.g. 5 users managed to guess it better than 50 meters) and show them to other users.
    • Don't choose random locations, but only from whitelisted areas, such as cities, etc., i.e. somehow determine from Google Maps, which streets belong to a city and which don't and offer a "Cities only" version of GeoGuessr.

    Philipp

    Philipp
  • Hi Philipp

    Thank you for taking the time to write to us and for playing!
    We've got some reports from different users that they're experiencing more remote locations then before. At the moment we have some ideas on how to improve this and are currently working on implementing this, hopefully this will make this a much smaller problem in the future. New ideas on how to solve this is always welcome however!

    Kind regards and thank you for your feedback!
    Anton

    Anton
  • http://www.mapcrunch.com/ Setting this to "Urban only" gives good results. Mabye, about 80% of GeoGuessr-locations (4 out of the 5 in a game) should be "urban"?

    And "Indoor only" could be an interesting special game type.

    Philipp
  • Hi Philipp

    Thank you for the tip with MapCrunch, it seems like they have resolved this quite nicely. I totally agree with you the "Indoor only" would be a very interesting (although probably very difficult) game type, we'll definitely take this under consideration.

    Kind regards
    Anton

    Anton
  • If you include a way for players to rate their experience with each location they play then you can look at the data and prune out the ugh! factor as well as feature more of the fun! factor. It would also help the player feel heard.

    Kathryn
  • Hi Kathryn,

    We're thinking about a way for players to rate locations, the question is what's the best way to do it, by manual rating or looking at average scores etc.

    Stay tuned and thanks for providing us with feedback!

    Regards,

    Mikael
  • When I first found Geoguesser I spent FAR too much time on it. It was that much fun.
    But in the past few months I open the site, play a couple of games, get sick of remote "middle of nowhere" locations and leave.
    It is now a rarity to see any building, let alone an urban area.
    I know this sounds harsh, but you've successfully cured my addiction by making the "game" almost unplayable.

    Peter
  • Hey Peter,

    Sorry to hear that. Is it mostly the world game you play? We're constantly working on improving the quality of the locations.

    Have you tried any of our city maps for more urban areas?

    Thanks for playing and sharing!

    Regards,

    Mikael

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