Avoiding duplicate locations on small polygon maps
Hi. I made a polygon map of Hinckley town centre
https://www.geoguessr.com/maps/612b460924ec9b0001436c04
1. Why does it say the map has 24 locations? My estimate is that the polygon contains 10 times as many: 40 photospheres plus 200 streetview points.
2. When I played a game on the map, two of the locations were identical. Why do you allow this to happen? I would've thought that it would be relatively easy for you to stop this happening. Thanks
https://www.geoguessr.com/maps/612b460924ec9b0001436c04
1. Why does it say the map has 24 locations? My estimate is that the polygon contains 10 times as many: 40 photospheres plus 200 streetview points.
2. When I played a game on the map, two of the locations were identical. Why do you allow this to happen? I would've thought that it would be relatively easy for you to stop this happening. Thanks
Follow this post
2
followers
So what GeoGuessr did is to populate a huge database of locations by brute-forcing random spots all over the world and saving every location they could get (this was obviously done using an automated program). The problem is that it takes too much time to find all locations so they only got a sample of it, and in your case they only could get Redditch 13 times (and that's already a good amount, some towns have nothing). The whole database for the world has around 16 millions locations.
The only way for you to have more locations is to make a hand-picked map instead and click everywhere in the town. This is how many maps are made anyways since Google is too lazy to provide us decent tools.